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Hey Smile

Seems like i have got a new problem ... Sorry

When i use Triangles2D, i see i can mix beutiful colours in them.
But at the next triangle i use, it just get white, and don't wanna change any colour at all Hmm

Don't drop the shame on me because it isn't ... Ok, it's maybe me who finds all of these problems ... Itwasntme
Dont know what triangles are u talking about... =|
MT => "Intro/In-Game/Outro" => Add Track => Triangles2D

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Maybe i have to make all of my rectangles/triangles in the same trigger ? It may be ... Hmm

Edit: Yes, it was that Smile. Ploblem solved Sorry
Voyager006 Wrote:Hey Smile

Seems like i have got a new problem ... Sorry

When i use Triangles2D, i see i can mix beutiful colours in them.
But at the next triangle i use, it just get white, and don't wanna change any colour at all Hmm

Don't drop the shame on me because it isn't ... Ok, it's maybe me who finds all of these problems ... Itwasntme

It's all in the selection tools.
There's an arrow, a trashcan and a + if i'm correct (experiment, not sure) Anyways, with the arrow tooltip select a CORNER of the triangle you built and select the colour
It's that what i did, but as you maybe see the problem is solved Smile
If you make 2 Triangles2D triggers, the second one can't be unvisible or change any colours.
If you make 1 Triangles2D trigger, and make all of your triangles/rectangles you want there, all is fine Smile
Voyager006 Wrote:It's that what i did, but as you maybe see the problem is solved Smile
If you make 2 Triangles2D triggers, the second one can't be unvisible or change any colours.
If you make 1 Triangles2D trigger, and make all of your triangles/rectangles you want there, all is fine Smile

Actually: if you click on the .. You can set the Z-axis. As you know it's 2D triangles, so that's the X and the Y value. if you change the Z-axis, you change depth. 0 = top, 0.9 is bottom. So just play with that and notice they start overlapping. You can even make them blend into eachother on the timeline.
I have seen that Naughty
But 1.0 is edge and -1.0 is the other edge at X and Y (as you didn't say 100 %) , Z changes the depth (as you said)

And theres no problem with the Triangles2D for me now Smile
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