02-09-2008, 02:04 AM
I am proud to present to you the official WailTale Coast Driving School! WCDS for short...
So to earn your official coast license, you must pass a series of tests and read my expert tutorial...So here goes!
STEP 1...TEXTBOOK STYLE
1) Basic Coast Driving...
When driving coast you will always have to beware of sharp curves and brake areas. These can come apon you fast, so you will need a trained eye to spot these fast. For beginners,
it is best you maintain a controllable speed.
As you probably know, coast is the hardest environment to learn and prosper at; and I would like this tutorial to help everyone become road aces of coast!
Remember that your vehicle is very sensetive to sharp bends and corners, so keep this in mind when driving fullspeed on most road surfaces.
Key Elements from this chapter: "Anticipate turns, maintain control of your vehicle."
2) Taking Corners...
To the untrained beginner, taking turns correctly is merely impossible. A dream. The first thing you should know about turns is that you're driving on asphalt, not ice, so you ARE to blame if you whipe out.
Slow in and fast out is the number one key to taking sharp turns. This means that you should always take turns outside -inside - outside method. Do not brake while turning unless you plan to recover from a drift...But you will learn about drifting later on in the tutorial.
You always should brake BEFORE the turn, not IN it. This lowers you speed, and thus, maximizes control on your vehicle. This does actually lead to faster lap times, contrary to what many people say.
Beware that turning too sharp may lead to fishtail effects, or could even cause you vehicle to suddenly roll-over, keep a steady angle to best prevent this from occuring!
Key Elements from this chapter: "Slow in, fast out. Do not brake mid-turn."
3) Jumps, Bumps, and Loops...
Coast vehicles have a slight amount of air-control (Yes, you can change speeds in mid-air:sorry
given the car's speed and launch angle. Whenever you hit a ramp or bump, it is best to check the angle of landing and pitch the car accordingly for best touchdown results. The car's weight and gravitational pull will naturally pull the nose forward upon jumping. As the nose slowly pitches down, use the reverse key to lock it in position. Kind of a neat way to angle the car! 
Landing on all 4 wheels is hard, but very crucial for good control and fast lap times. Upon landing, it is always best that you ensure you have full control of your vehicle. Regaining traction is easy if you have a long, flat section of road ahead of you; but most tracks tend to spice it up and greet you with hard turns and bumps.
Guessing your landing and direction is almost all you can do on some jumps, so do not fret over a small miss-calculation. Loops can also act this way, for if you are too slow, the g-forces acting against your car will not be strong enough, and you will fall off the loop. Just be sure to keep maximum control as often as possible.
Key Elements from this chapter: "Angle your car while airborne. Utilise maximum traction."
4) Drifting and Powersliding...
Drifting is not only fun, it allows you to get a grasp of good feeling over your car's control level. Many beginners may not want to learn how to drift right away. Drifting slows down lap times, so only conduct a drift is you are completely positive you can regain full control aftrwards. Drifting is recommended as leisure and showing off only.
Drifting is quite simple, all you have to do is tap the brake while turning your vehicle a certain direction. If your car is going fast enough, you won't even need to press the brake. When a drift is conducted, try to maintain a steady angle; to sharp a turn can stop your vehicle right in its tracks or worse, cause a reverse fishtail!
Let's prevent this by taking a casual and steady powerslide on a relatively wide bend. Downhill curves are best for tration and control.
Just remember, if you go over a bump, you will lose control of your vehicle. Drifting requires much attention and awareness, as one mistake could cost you the race!
Again, just keep good control and you'll be a drifting star! 
Keep a consistant speed, usually over 100 mph, any less and you will be risking a whipeout. One final thing before you move on to the driving tests, stay out of the dirt as much as possible; the dirt takes away about 90% of your vehicle's control, more or less like driving on ice.
Key Elements from this chapter: "Keep a consistant speed. Use all the room you need."
STEP 2...HIT THE ROAD
So you read the rules of the race; and now it's is time to put what you've learned to the test! Gear up and strap down for some grueling coast maps...Here are the driving tests...
Tokyo Drift
Night of the Jumps
Offroad King
Speed of Steel
Broken Loops
Just race these tracks...This your final exam for your official Coast License!! To earn it, simply send in your replay to the track on TMX and tell me that you did so here on TMC. If I think they are valid after viewing all 5 of them, you will earn your license!!
DISCLAIMER: WailTale and WailTale Studios is not responsible for injury, stupidity, damage, or bragging upon receiving license.
STEP 3...EARN YOUR RIGHTS
Anybody can race coast, but those who mean it will earn there true means of coast racing here! A WCDS license offers you the respect of gruelling training and dedication, and satisfaction of becoming a coast champion...So send in those replays!!
LICENSED PLAYERS
So to earn your official coast license, you must pass a series of tests and read my expert tutorial...So here goes!
STEP 1...TEXTBOOK STYLE
1) Basic Coast Driving...
When driving coast you will always have to beware of sharp curves and brake areas. These can come apon you fast, so you will need a trained eye to spot these fast. For beginners,
it is best you maintain a controllable speed.
As you probably know, coast is the hardest environment to learn and prosper at; and I would like this tutorial to help everyone become road aces of coast!
Remember that your vehicle is very sensetive to sharp bends and corners, so keep this in mind when driving fullspeed on most road surfaces.
Key Elements from this chapter: "Anticipate turns, maintain control of your vehicle."
2) Taking Corners...
To the untrained beginner, taking turns correctly is merely impossible. A dream. The first thing you should know about turns is that you're driving on asphalt, not ice, so you ARE to blame if you whipe out.

Slow in and fast out is the number one key to taking sharp turns. This means that you should always take turns outside -inside - outside method. Do not brake while turning unless you plan to recover from a drift...But you will learn about drifting later on in the tutorial.

You always should brake BEFORE the turn, not IN it. This lowers you speed, and thus, maximizes control on your vehicle. This does actually lead to faster lap times, contrary to what many people say.

Beware that turning too sharp may lead to fishtail effects, or could even cause you vehicle to suddenly roll-over, keep a steady angle to best prevent this from occuring!
Key Elements from this chapter: "Slow in, fast out. Do not brake mid-turn."
3) Jumps, Bumps, and Loops...
Coast vehicles have a slight amount of air-control (Yes, you can change speeds in mid-air:sorry
given the car's speed and launch angle. Whenever you hit a ramp or bump, it is best to check the angle of landing and pitch the car accordingly for best touchdown results. The car's weight and gravitational pull will naturally pull the nose forward upon jumping. As the nose slowly pitches down, use the reverse key to lock it in position. Kind of a neat way to angle the car! Landing on all 4 wheels is hard, but very crucial for good control and fast lap times. Upon landing, it is always best that you ensure you have full control of your vehicle. Regaining traction is easy if you have a long, flat section of road ahead of you; but most tracks tend to spice it up and greet you with hard turns and bumps.

Guessing your landing and direction is almost all you can do on some jumps, so do not fret over a small miss-calculation. Loops can also act this way, for if you are too slow, the g-forces acting against your car will not be strong enough, and you will fall off the loop. Just be sure to keep maximum control as often as possible.
Key Elements from this chapter: "Angle your car while airborne. Utilise maximum traction."
4) Drifting and Powersliding...
Drifting is not only fun, it allows you to get a grasp of good feeling over your car's control level. Many beginners may not want to learn how to drift right away. Drifting slows down lap times, so only conduct a drift is you are completely positive you can regain full control aftrwards. Drifting is recommended as leisure and showing off only.
Drifting is quite simple, all you have to do is tap the brake while turning your vehicle a certain direction. If your car is going fast enough, you won't even need to press the brake. When a drift is conducted, try to maintain a steady angle; to sharp a turn can stop your vehicle right in its tracks or worse, cause a reverse fishtail!

Let's prevent this by taking a casual and steady powerslide on a relatively wide bend. Downhill curves are best for tration and control.
Just remember, if you go over a bump, you will lose control of your vehicle. Drifting requires much attention and awareness, as one mistake could cost you the race!
Again, just keep good control and you'll be a drifting star! Keep a consistant speed, usually over 100 mph, any less and you will be risking a whipeout. One final thing before you move on to the driving tests, stay out of the dirt as much as possible; the dirt takes away about 90% of your vehicle's control, more or less like driving on ice.
Key Elements from this chapter: "Keep a consistant speed. Use all the room you need."
STEP 2...HIT THE ROAD
So you read the rules of the race; and now it's is time to put what you've learned to the test! Gear up and strap down for some grueling coast maps...Here are the driving tests...
Tokyo Drift
Night of the Jumps
Offroad King
Speed of Steel
Broken Loops
Just race these tracks...This your final exam for your official Coast License!! To earn it, simply send in your replay to the track on TMX and tell me that you did so here on TMC. If I think they are valid after viewing all 5 of them, you will earn your license!!
DISCLAIMER: WailTale and WailTale Studios is not responsible for injury, stupidity, damage, or bragging upon receiving license.
STEP 3...EARN YOUR RIGHTS
Anybody can race coast, but those who mean it will earn there true means of coast racing here! A WCDS license offers you the respect of gruelling training and dedication, and satisfaction of becoming a coast champion...So send in those replays!!
LICENSED PLAYERS

