07-20-2008, 05:03 PM
Hello peeps, I'm a game developer (3d modeler) and I like trackmania 
The model's triangles count is under 3600 and I've repeated it for all model levels.
zip structure:
![[Image: zipstructurekp5.th.png]](http://img171.imageshack.us/img171/9720/zipstructurekp5.th.png)
This is my first model for the game, I made it in about 5 hours from idea to this result on 3ds max 9 and photoshop, while looking at various tutorials on the net, but the ones that helped the most (or 99%) were these:
for textures and sounds:
http://www.tm-creative.org/tutorials/use...p#section4
for model:
http://99.235.192.175/UGG/Downloads/Tuto...or_tmu.htm
Since I'm ok in modeling and texturing, I only really needed the file formats specifications.
I've already added the engine sounds and it's all looking good, but one thing is bugging me a lot. I can't figure how to model the projshad cone. I've tried several shapes and sizes but it always results in a giant arrow on the track isntead of the simple circular shadow I want...
From the tutorial: "ProjShad - a cone shaped, unseen mesh that will be used to project a shadow on the road below the car, uses the Projshad.dds file."
There are tutorials showing to how MAKE the projshad.dds TEXTURE, but this is a very simple texture I could make with a simple click on photoshop. My problem is making this cone object for the game to use. My texture is good.
Now I'll flood you with images
My reference:
![[Image: firestingraygl1.png]](http://img337.imageshack.us/img337/8303/firestingraygl1.png)
The WIP:
![[Image: previewmaxnd8.png]](http://img365.imageshack.us/img365/9224/previewmaxnd8.png)
The problem:
![[Image: shadowtrouble2oh9.jpg]](http://img389.imageshack.us/img389/1703/shadowtrouble2oh9.jpg)
Shapes I've tried for the ProjShad object:
![[Image: shadowtroublert6.jpg]](http://img361.imageshack.us/img361/7510/shadowtroublert6.jpg)
This is how the texture file Projshad.dds looks (it's in dds of course)
![[Image: shadowtrouble3qr7.jpg]](http://img389.imageshack.us/img389/183/shadowtrouble3qr7.jpg)
There is also a problem with the gBody parts, they aren't colored blue, they are transparent black. I think I'm ok with just making them sBody without transparence but correct color and live with it.
Windshield and headlights are black they should be teal:
![[Image: windshieldwx5.jpg]](http://img339.imageshack.us/img339/4751/windshieldwx5.jpg)
Does anybody know what do I need to shape the projshad object correctly?
Oh and also, I've tried to play online. I stayed on the server with about 10 players for 3 consecutive races and nobody still couldn't see my car...
so 3 problems:
1 - How to model the shadow cone
2 - transparent parts are black tinted (should be teal)
3 - car isn't uploading? (I do have a TMU serial key, and I THINK I'm using it, but not sure)

The model's triangles count is under 3600 and I've repeated it for all model levels.
zip structure:
![[Image: zipstructurekp5.th.png]](http://img171.imageshack.us/img171/9720/zipstructurekp5.th.png)
This is my first model for the game, I made it in about 5 hours from idea to this result on 3ds max 9 and photoshop, while looking at various tutorials on the net, but the ones that helped the most (or 99%) were these:
for textures and sounds:
http://www.tm-creative.org/tutorials/use...p#section4
for model:
http://99.235.192.175/UGG/Downloads/Tuto...or_tmu.htm
Since I'm ok in modeling and texturing, I only really needed the file formats specifications.
I've already added the engine sounds and it's all looking good, but one thing is bugging me a lot. I can't figure how to model the projshad cone. I've tried several shapes and sizes but it always results in a giant arrow on the track isntead of the simple circular shadow I want...
From the tutorial: "ProjShad - a cone shaped, unseen mesh that will be used to project a shadow on the road below the car, uses the Projshad.dds file."
There are tutorials showing to how MAKE the projshad.dds TEXTURE, but this is a very simple texture I could make with a simple click on photoshop. My problem is making this cone object for the game to use. My texture is good.
Now I'll flood you with images

My reference:
![[Image: firestingraygl1.png]](http://img337.imageshack.us/img337/8303/firestingraygl1.png)
The WIP:
![[Image: previewmaxnd8.png]](http://img365.imageshack.us/img365/9224/previewmaxnd8.png)
The problem:
![[Image: shadowtrouble2oh9.jpg]](http://img389.imageshack.us/img389/1703/shadowtrouble2oh9.jpg)
Shapes I've tried for the ProjShad object:
![[Image: shadowtroublert6.jpg]](http://img361.imageshack.us/img361/7510/shadowtroublert6.jpg)
This is how the texture file Projshad.dds looks (it's in dds of course)
![[Image: shadowtrouble3qr7.jpg]](http://img389.imageshack.us/img389/183/shadowtrouble3qr7.jpg)
There is also a problem with the gBody parts, they aren't colored blue, they are transparent black. I think I'm ok with just making them sBody without transparence but correct color and live with it.
Windshield and headlights are black they should be teal:
![[Image: windshieldwx5.jpg]](http://img339.imageshack.us/img339/4751/windshieldwx5.jpg)
Does anybody know what do I need to shape the projshad object correctly?
Oh and also, I've tried to play online. I stayed on the server with about 10 players for 3 consecutive races and nobody still couldn't see my car...
so 3 problems:
1 - How to model the shadow cone
2 - transparent parts are black tinted (should be teal)
3 - car isn't uploading? (I do have a TMU serial key, and I THINK I'm using it, but not sure)