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Over the many years of playing Trackmania, I figured it was time that I finally shared my diary with you, so here goes...

The story starts like this; About three or four years ago, one of my closest friends bought TMO, "Wow, cool game!" I thought at first sight. When he actually let me sit down and play it, I was glued to the screen for hours. Yes, times have changed since '04.

I loved the game so much that no more than a week later did I rush out to EB Games and bought the last copy for myself. My only thoughts were directed at this great new racing game series. "This is one day going to be the greatest racing series in the world," I told myself that night as I waited for the install to complete.

Later on, that same friend confronted me and told me that NADEO was coming out with a new version of Trackmania. "In this new game you can race in the streets," he told me. That seemed to be the coolest part of it. That seemed so grand to me, and I realized that I had encountered a BIG game. When I went home that night, two thoughts crossed my mind; "Who the heck is NADEO, and when is this new game due out?"

Time eventually passed, and when TMS was officially released, I was all over the forums looking for information on other people and their copies. Of course, I was very new to track editing, and the models and new "Mediatracker" was so sophisticated. My older tracks received very few, if any, awards; but never did I lose hope. My old username on TMO and TMS was Leviathan. Online racing still never occured to me, not until Nations.

TMS has gone through much in the past two years I have owned it. I have installed it probably countless times, and have played it on many of my relatives' computers. TMS is still big for me and my family, and every Saturday I take it to my friend's house and play it; even to this day.

So after TMS and TMO had made its way into my life past tests, projects, and other big school assignments, I started looking into the future of Trackmania; there sat TMN. It wasn't until that July of 2006 that I discovered Nations. I had originally signed up to compete in the $400,000 ESWC; but was later heartbroken to realize that the competition was a month before, in June. I had told the friend who first brought me to Trackmania about it, but he had abandoned TM for Battlefield 2, but I still lived the legend.

Still, I had my free copy of TMN; which still resides on my computer as I am typing you this diary, along with the 3 other Trackmania games; still kept with boxes and cases safe in maximum security storage.

The night before I downloaded Nations, I sat awake thinking of all that had happened in the last two or three years; since I was first introduced to TMO. The time advanced, and NADEO kept up its promise to me. The next morning I awoke at 6:00 and installed TMN before anyone even knew I was up. I still remember my expression as I watched in gratitued the prologue intro movie. Whatever crossed my mind, I was ignoring it. "Maybe I should turn the volume down..." I think it was wise to listen to my self-conscience. Need I say what happened next?

As I entered the editor, the keyboard in front of me was like a slab of gold, I scrolled through the blocks and track pieces. I wielded the mouse like it was my whole life. Amazement and revolution hit me. At that moment; I knew that this world had received a gift. A gift of acheivement. This game would prosper, and it has stilll as of today.

Racing online was a biggie, and in less than a week I had set up a clan called "JetThreat", or, -(JT)- for short. Of course, after a rebellion, a mutiny, and some coarse language over a car paintjob; I was left with no teammates and was forced to resign from the clan. I was so disturbed. My clan fell apart, my reputation was baffled, my tracks - let's face it - sucked...All I could do was hope for the best. I hate myself for what I did next.

Though still in its hayday; I quit playing TMN altogether. I couldn't handle the pressure. After all I went through for Trackmania; it bit me in the already sore behind. Woob17 was my only teammate and co-founder. I only wish I hadn't been so stubborn and nieve back then. When I last left off, he joined =UNRT= clan; never did I see or speak to him again.

So last Christmas, '07, I got TMU, illegidly my "idol". I vowed that I would only post tracks that received over 20 awards minimum, and I guess I failed myself yet again. "I am a solemn coward and a quitter," I muttered to myself as installed United. "I can only hope this newest game brings me back together."

Did it? Well, the answer will never be found. Forever has finally allowed me to find the joy I once found in TMO and TMS. So bitter and cold I had felt. Why did only a game make me so emotional at that point? My only answer was the game was my life. I finally realized that that shouldn't happen. I took a 2 month break and rebuilt myself before going back.

So, here I am sharing my life's story of how Trackmania has influenced me past my soul. Thanks for taking the time to read, I am very greatful.
Nice Typing !
I have the same Story !
Thanx and cool!

Other users feel free to post your stories here as well, we are one big community!
I've owned TM ever since PowerUp! way back when.

Here's my story.

I walked into EB Games after having lunch at the with $20 in my pocket and looking for a cheap, racing PC game. Scrolling through the shelves, I saw this pristine box sitting there with a big TM on it. I looked at it briefly, and purchased it promptly for $10.

I went home and installed it, then loaded it. Looking at the game, even with my (replaced) old NVIDIA GeForce4 MX, I sat back in my chair with reverential awe to the game I knew would become my favorite.

During the course of a year, I completed Solo events and built TONS of tracks, all of which were completely horrible, but had good ideas in them. I seldom raced online, so I didn't have exposure to good tracks. At the time, I had no idea there was a track-trading website, so I couldn't download heavily awarded tracks.

After a year, I bought Sunrise. I installed it, and nearly fell over in my chair when I saw the menu and the ingame graphics (even on my old graphics card). This game was SWEET!!!Puppyeyes

So, I spent two years (yeah, I've played for a while) doing Solo mode and building (more) cruddy tracks. At this time, my internet adapter had busted, though I didn't know it, so Multiplayer was completely out of the option. I still didn't know TMX existed.

Finally, I discovered TMN and found a decent computer to play Multiplayer on. I started to get a little active, but mostly spent time building (cruddy) tracks. I STILL didn't know about TMX.Nonono

Finally, I bought TMU. I got my wireless adapter fixed. I got a new graphics card (which wasn't all that new, really). I could now play on a decent computer.

I suddenly became super-active, as I realized how much I took for granted Multiplayer mode. I raced all the time, mostly on the same server, Air Time United, because I thought it had a cool name and it played fun tracks. For those of you that remember me, I was 123speeder456.

During this time, I finally found TMX. I ported over some of my old Sunrise and PowerUp! tracks to TMU, and uploaded them, and got zero awards and about 20 downloads each.

A few months (and a few bad tracks) later, I met a guy named ATP|NitroGuY. He and I chatted a bit over Xfire about tracks and such, and found we had similar interests. He and I chatted quite a bit over the next few weeks.

NitroGuY gave me a few tips for building tracks, and instantly the results changed - My Bay map got its first award. Puppyeyes
After this, I started paying more attention to track layout, mediatracker, scenery, etc. My tracks got more and more popular.

Because of NitroGuY's (and a few other friends') connections in Team ATP and because of my growing success in trackbuilding, I got accepted into the team. AIR TIME PROS RULEZ!!!

Anyway, back on track. Bleh Striving to do better, I realized I wasn't a very good racer and still needed a bit of work on my trackbuilding. So, I started "training." Racing hard tracks got my racing skill up, and focusing on hard tracks got my style nailed (though I haven't released any hard tracks yet because they need a bit of polishing Innocent ).

Now here I am today, with one showcase (White Rocket) and two BOTW (White Rocket and Better Version of Me); on a great team with great guys who aren't afraid to have fun and don't take everything too seriously, and I'm having a lot of fun. Nitroguy and I are great friends. This is all thanks to a nice looking box in a small game store.

That's my story. :correct:
How can you guys NOT play online untill TMN :o Multiplayer rocks Bleh


my story : about a year ago i asked my friend if there was any good free game , he told me about TMN and i tried it.
I loved it! Played the game online 24/7 (litteraly Bleh) for like a week , then i kept playin less and less and then i took a break untill 4 months ago . When i started playing again i discovered TMX and i started building tracks. I got quite good at it after 10 tracks or so . now -4 months later- my best track has 14awards and others 10 ,11 ,13 awards etc.
also 4 months ago i found TMO at some store and i installed it.I think the envi's are great and i often play TMO nowadays ^^


that was my story (soz for the really bad typin ^^)
Speeder, that was very interesting...Good humour.
But I won't lie to you, my first track got three awards on TMO.

Shame I never bought PowerUp!...

SeaDevil, do you have all 4 games?
Heh, my best track has 25 awards, with second place at 16, and third at 10. Big Grin

Check out my TMX! Search for Speeder, and you'll see I tell the truth! Bleh
WoW!!! Superb Stories, Congrats Big Grin
Thx to me, Speeder, and SeaDevil Innocent
i had the original story

Bought TMO when it came out
then i heard about TMN
then i bought TMSX and finally TMU Bleh

im 12 now so count how young i was when i started playnin (TMO=Trackmania Power Up

my best track has 39 awards
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